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Daniel Cripps CVA 204

Thursday, 31 January 2008

Particle blood test



the blood particles had to be redered with the hardware renderer so would have to be composited after.
Posted by Daniel Cripps at 17:15

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Blog Archive

  • ▼  2008 (14)
    • ►  March (3)
    • ►  February (2)
    • ▼  January (9)
      • Scene blockout part 1
      • Particle blood test
      • Starting blendshapes and junk
      • Normal mapping tests *POW*
      • Semi production schedule/plans type thing
      • zombie walk practise
      • normal map test and junk
      • Non-linear animation using the trax editor
      • New project and that

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Daniel Cripps
I like animation and art.
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