Sunday, 20 January 2008

Non-linear animation using the trax editor

I animated an idle animation, walk-cycle, run-cycle and the motion of getting an gun out of its holster. I then sequenced them in the trax editor and created bleding animations between each one. The gun animation was layered on top of the run animation so that the lower half of the body is running and the upper body is doing the gun animation.

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