Thursday, 31 January 2008

Normal mapping tests *POW*

Here is the low poly mesh (around 600 polys) whith a baked normal map from the high poly (over 600,000 polys). The progress for the modeling can be seen in Mr Ryan's blog.


I baked out an ambient map to use as a base for a quick texture test. Dan will do this properly when the time comes.

These screens are taken from the maya viewport with high quality rendering on. Mental ray still likes to blur the maps so the definition is lost.

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