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Daniel Cripps CVA 204
Monday, 21 January 2008
normal map test and junk
We will be making low poly and high poly versions of our models and then baking normal maps using
Maya's
transfer maps functions.
In this test I have a low poly cube of only 6 faces and a displaced high poly with 6144 faces.
the low poly is on the right and the high on the left.
I then used the high poly to bake an occlusion map which could then be used as a template and base for the colour texture map.
Baked occlusion map:
texture from occlusion
applied
to low poly cube:
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2008
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January
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Scene blockout part 1
Particle blood test
Starting blendshapes and junk
Normal mapping tests *POW*
Semi production schedule/plans type thing
zombie walk practise
normal map test and junk
Non-linear animation using the trax editor
New project and that
About Me
Daniel Cripps
I like animation and art.
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