Monday, 21 January 2008

normal map test and junk

We will be making low poly and high poly versions of our models and then baking normal maps using Maya's transfer maps functions.

In this test I have a low poly cube of only 6 faces and a displaced high poly with 6144 faces.

the low poly is on the right and the high on the left.


I then used the high poly to bake an occlusion map which could then be used as a template and base for the colour texture map.

Baked occlusion map:


texture from occlusion
applied to low poly cube:

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