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Daniel Cripps CVA 204
Thursday, 31 January 2008
Particle blood test
the blood particles had to be redered with the hardware renderer so would have to be composited after.
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Scene blockout part 1
Particle blood test
Starting blendshapes and junk
Normal mapping tests *POW*
Semi production schedule/plans type thing
zombie walk practise
normal map test and junk
Non-linear animation using the trax editor
New project and that
About Me
Daniel Cripps
I like animation and art.
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